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Realistic Materials

With Displacement

2022

The goal of this project was to create materials that replicate a real world inspiration using Substance Designer and displacement in Unreal Engine 4. The closer the digital material resembled the image from the real world, the more successful the project was. I chose materials that I planned to use later on for other projects like the incised stone and copper materials. I wanted to create stone, but something more dynamic than just a basic stone or concrete materials so the Celtic incised stonework felt a perfect choice.  

P1_Sewell_IncisedStone.jpg
P1_Sewell_IncisedStone_01.jpg
P1_Sewell_HammeredCopper.jpg
P1_Sewell_HammeredCopper_01.jpg
P1_Sewell_WovenFabric.jpg
P1_Sewell_WovenFabric_01.jpg

© 2023 by Dylan Sewell

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