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From concept to completion I had a specific vision in mind for this handcrafted scene, a fantasy Celtic Village inspired from worlds like The Hobbit and The Elder Scrolls: Morrowind.
This scene is the culmination of learning multiple processes, all the 3D models are my own creation as well as the foliage and textures. The house itself was made with seamless modularity in mind so that it could be as short or as long as I wanted it to be.
The tools used to create this scene include Maya, Substance, Photoshop, and Unreal Engine 4, and for most of these tools it was my first experience using them.
In total, I spent 10 weeks cumulatively learning the tools and creating this scene as my final project for my Game Art class at SCAD in 2022.